Special session 2:
XR for learning and training: new trends and possibilities
Extended Realities technologies (XR) are called to boost the outcomes of learning and training tasks in the short term. This special session tries to bring together the future development of different applications, simulations and serious games of any technology covered by the XR paradigm. The possibilities that arise range from well stablished Virtual Reality to high-end new XV solutions including machine learning and biofeedback. The focus is the VR use as a teaching tool for various subjects: industry tasks, cultural immersion, learning for students of all ages and well-being promotion.
Topics of interest include but are not limited to the following applications of XR technologies:
- tasks training in industry
- teaching in Academia
- general public applications for culture transfer
- soft skills and emotional training
- evaluation methods for learning applications
University of Burgos, Spain
Andres Bustillo is currently is Associate Professor at the Computer Engineering Deparment of the University of Burgos. He holds a Ph.D. in Physics from the University of Valladolid (Spain) with an experimental research developed at the Physikalish-Technische Bundesanstalt (PTB), Berlin. Subsequently, he worked for 7 years as an R&D Project Manager at Nicolas Correa S.A., a leading industrial group in the design of large-scale milling machines. Over this period, he gained experience in the simulation and optimization of many industrial technologies related to the manufacturing industry. Nowadays, his research interests are focused on Industry 4.0 topics, from virtual reality to machine learning techniques. His scientific work has resulted in authorship or co-authorship of over 60 publications, including more than 40 publications indexed in JCR indexed journals.