eXtended Reality (XR) is an emerging umbrella term for all the immersive technologies (Virtual Reality, Augmented Reality, and Mixed Reality) able to extend the user senses by blending the virtual and real worlds and creating a fully immersive experience.
Artificial Intelligence (AI) is a broad area of computer science that makes machines seem like they have human intelligence. The goal of Ai is to mimic the human brain and create systems that can function intelligently and independently.
The XR&AI Summer School is focused on the synergy of these technologies for the enhancement of the cultural and territorial heritage. The School is open to Ph.D. and Master students, post-doctoral researchers, and academic or industrial researchers.
In order to accommodate a large number of situations, the Summer School 2022 will be a hybrid event,
giving participants the opportunity to attend in presence or remotely.
The XR&AI Summer School is a satellite event of the International Conference on eXtended Reality (XR Salento).
Take a look back at the previous schools:
Lucio Tommaso De Paolis – Università del Salento, Lecce (Italy)
Ugo Erra – Università della Basilicata, Potenza (Italy)
Emanuele Frontoni – Università di Macerata (Italy)
Nicola Masini – CNR-ISPC, Potenza (Italy)
Primo Zingaretti – Università Politecnica delle Marche, Ancona (Italy)
Silvia Liaci – Università della Basilicata, Matera (Italy)
Carola Gatto – Università del Salento, Lecce (Italy)
Laura Corchia – Università del Salento, Lecce (Italy)
Marco Callieri – ISTI CNR, Pisa (Italy)
Experiences on using Digitizing Cultural Heritage online
Marco Callieri, expert in 3D scanning and digitization of real-world objects, especially Cultural Heritage artifacts with extensive expertise in data processing and 3D model creation, is a Senior Researcher at the Visual Computing Lab of ISTI-CNR (Institute of Science and Technologies of Information – National Research Council), in Pisa. His main research activity is focused on the use of digital technologies and in particular 3D computer graphics, in the Cultural Heritage field. He has coordinated and carried out various 3D scanning campaigns, both in Italy and abroad, and currently, he is mostly working on the web-based visualization of 3D models and their use for the documentation, study, conservation and presentation to the public of Cultural Heritage artifacts. He is a developer of MeshLab, and the main architect of 3DHOP.
Adriano Mancini – Università Politecnica delle Marche (Italy)
Serious Games: a modern way to reach specific learning objectives
Adriano Mancini PhDis an Associate Professor at the Polytechnic University of Marche. His research activity is mainly in the field of computer vision and artificial intelligence with applications in robotics, video analysis, human behavior analysis and the automatic classification of images. He is also involved in several national and international projects (EU and Industry funded projects) in the field of precision/smart agriculture, remote sensing, mobile robotics and cloud-based technologies.
Roberto Pierdicca – Università Politecnica delle Marche (Italy)
Lost Identities: the duty of Geomatics, the role of AI and the need for augmented worlds
Roberto Pierdicca is assistant professor and adjunct professor of Geomatics. His research interest is mainly focused on Geospatial Intelligence, Photogrammetry and Remote Sensing, 3D Point Clouds. He is author of more than 100 papers in international conferences and journal, and participates to several international projects related to Cultural Heritage, Tourism Management, Education, Geosciences and Archaeology.
Markus Schütz – TU Wien (Austria)
Rendering massive point clouds
Markus Schütz is a postdoc researcher at the TU Wien rendering group, focusing on the real-time rendering of massive point clouds. His projects include Potree, a web-based viewer that allows users to stream and render data sets with hundreds of billions of points in a web browser, as well as research projects that display large data sets on desktops and in VR.
Sofia Pescarin – CNR ISPC (Italy)
Authenticity in Virtual and Hybrid Reality Experiences
Sofia Pescarin has a degree in Archaeology, a master in Exhibition Design and a PhD in History and Computing. She is currently Senior Researcher at the National Council of Researches (CNR ISPC) in Florence, at the Digital Heritage Innovation Lab (DHIlab). Her research interests cover a wide domain that includes Virtual Archaeology, Digital Heritage, Virtual Museums, Embodied Cognition and Museology, Serious Games, Interactive Media Design. She is Chief Editor of the Journal “Digital Application in Archaeology and Cultural Heritage”. Since 2018 she is a professor at the University of Bologna where teaches “Interaction media design”. Among her projects: Virtual Museum of the Scrovegni Chapel of Giotto in Padova (2003), Virtual Rome (2006), Archeovirtual (2008-2017), Virtual Museum Transnational Network (2011-2014), Digital Heritage World Congress (2013), Keys to Rome (2014), A Night in the Forum videogame for Playstation VR (2019).
Tomas Krilavičius – Vytautas Magus University (Lithuania)
Applications of Artificial Intelligence
Prof. Tomas Krilavičius is a dean of the Faculty of Informatics at Vytautas Magnus University. He received his Ph.D. in 2006 at the University of Twente (The Netherlands) on hybrid process algebras. His current research interests include the application of Artificial Intelligence and Language Technologies. He is Lithuanian representative at NATO Science and Technology Organization Information Systems Technology panel and a member of the Clarin Centres Assessment Committee. Tomas is board member of Infobalt (Association of IT companies in Lithuania) and successful financial startup Kevin.
Luigi Gallo – ICAR CNR, Napoli (Italy)
Michela Spagnuolo – IMATI CNR, Genova (Italy)
Kasım Özacar – University of Karabuk (Turkey)
3D Architectural Modeling in Blender
Kasim Özacar completed his PhD in designing and evaluation of 3D interaction techniques with different types of displays such as stereoscopic displays, VR and AR in Japan. He has research experiences and academic publications in these fields. He is currently giving OOP and game programming courses in the department of computer engineering, as well as Virtual Reality and 3D Modeling courses for graduate students in University of Karabuk. He is also working as a researcher in an ongoing project regarding utilizing VR technology in architectural education.
Bruno Fanini – CNR ISPC (Italy)
Hands on ATON: creating cross-device, XR and collaborative 3D presentations for Cultural Heritage on the Web
Bruno Fanini has a PhD in Computer Science, he is currently a researcher at the National Research Council, Institute of Heritage Science (CNR ISPC) in Rome – Digital Heritage Innovation Lab (DHILab). He focuses his research and development activities on real-time 3D graphics, immersive VR visualization, natural interaction and design of 3D user interfaces. He designed and developed open-source Web3D/WebXR tools (like ATON framework), serious games, virtual museums and interactive applications targeting Cultural Heritage. He is responsible for different projects dealing with interactive 3D visualization, online 3D presentation, interaction models and immersive VR through head-mounted displays.
Nicola Capece – Università della Basilicata, Potenza (Italy)
Tommaso Pantaloni – Ubisive (Italy)
June 30, 2022
July 30, 2022
The XR&AI Summer School 2022 registration fee includes lectures, daily lunches and coffee breaks as well as the pizza party and the guided visit of the town.
The registration fee does not include the accommodation costs.
For the attendance in presence, the registration fee is € 500 (including VAT).
For the virtual participation, the regular registration fee is € 400 (including VAT).
Submit your pre-registration through this button