Topics

topics

Technologies

  • XR technologies
  • XR system architecture
  • VR systems and toolkits
  • Real-time modeling and simulation
  • Haptics and force feedback
  • Data visualization in XR
  • Audio and other non-visual interfaces
  • Wearable devices as input interfaces for XR
  • Visualization techniques for AR
  • Tangible interfaces
  • Mobile XR
  • Recognition-based in AR
  • Location-based in AR
  • Game development methodologies
  • Immersive gaming
  • Artificial Intelligence for XR
  • Game design and development

Applications

  • XR in medicine and surgery
  • XR in rehabilitation
  • XR in education
  • XR in cultural heritage and arts
  • XR in industry
  • XR in military
  • XR in marketing
  • Collaborative virtual environments
  • Spatial Augmented Reality
  • Art therapy and XR
  • Mindfulness and XR
  • Game-based learning
  • Serious games
  • Serious games in healthcare
  • Serious games in well-being
  • Serious games in rehabilitation
  • Serious games for people with disabilities

Human factors

  • Virtual humans and artificial life
  • Immersive environments
  • User behavior in virtual environments
  • Interaction in virtual environments
  • Presence and cognition in virtual environments
  • Perceptual issues in AR
  • Psychological issues of integrating virtual objects in real world
  • User assessment in serious games
  • Pedagogical theories in serious games
  • Verification of learning transfer in serious game
  • Educational outcomes in serious games
  • Usability and playability
  • Simulator validation
  • Cybersickness and side effects