Topics Technologies XR technologiesXR system architectureVR systems and toolkitsReal-time modeling and simulationHaptics and force feedbackData visualization in XRAudio and other non-visual interfacesWearable devices as input interfaces for XRVisualization techniques for ARTangible interfacesMobile XRRecognition-based in ARLocation-based in ARGame development methodologiesImmersive gamingArtificial Intelligence for XRGame design and development Applications XR in medicine and surgeryXR in rehabilitationXR in educationXR in cultural heritage and artsXR in industryXR in militaryXR in marketingCollaborative virtual environmentsSpatial Augmented RealityArt therapy and XRMindfulness and XRGame-based learningSerious gamesSerious games in healthcareSerious games in well-beingSerious games in rehabilitationSerious games for people with disabilities Human factors Virtual humans and artificial lifeImmersive environmentsUser behavior in virtual environmentsInteraction in virtual environmentsPresence and cognition in virtual environmentsPerceptual issues in ARPsychological issues of integrating virtual objects in real worldUser assessment in serious gamesPedagogical theories in serious gamesVerification of learning transfer in serious gameEducational outcomes in serious gamesUsability and playabilitySimulator validationCybersickness and side effects