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TOPICS
CALL FOR PAPERS
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TECHNOLOGIES
- XR technologies
- XR system architecture
- XR systems and toolkits
- Real-time modeling and simulation
- Haptics and force feedback
- Data visualization in XR
- Audio and other non-visual interfaces
- Wearable devices as input interfaces for XR
- Visualization techniques
- Tangible interfaces
- Mobile XR
- Recognition-based in AR
- Location-based in AR
- Game development methodologies
- Immersive gaming
- Game design and development
- Artificial Intelligence for XR
- Data mining
- Internet of Things
APPLICATIONS
- Digital twin
- Medicine and surgery
- Therapy and rehabilitation
- Education
- Cultural heritage
- Arts
- Industry
- Military sector
- Marketing
- Virtual store
- Collaborative virtual environment
- 3D user interaction
- Multisensory interfaces and rendering
- Spatial Augmented Reality
- Art therapy
- Mindfulness
- Games
- Game-based learning
- Serious games in healthcare
- Serious games in education
- Serious games in well-being
- Serious games in rehabilitation
- Serious games for people with disabilities
HUMAN FACTORS
- Virtual humans
- Artificial life
- Presence and immersion in XR environments
- User behavior in virtual environments
- Interaction in virtual environments
- Presence and cognition in virtual environments
- Perceptual issues
- Psychological issues
- User assessment
- Pedagogical theories in serious games
- Verification of learning transfer
- Educational outcomes
- User experience
- Usability and playability
- Simulator validation
- Cybersickness and side effects